After Bungie revealed that it ditched dedicated servers for the forthcoming Destiny 2, both game critics and fans have gone wild knowing the dreadful consequences of this move, including widespread cheating. The developer has made clear that it is building a more expensive system.

No more dedicated server

Bungie has been subjected to a barrage of criticisms following its announcement that it will no longer rely on dedicated servers fpr Destiny 2's network model. The majority of the fans come to a conclusion that the developer might have been "skinflint-ing" the next Destiny title since this connection is more expensive more than any other models.

Online video games usually use either peer-to-peer or client-server network. The latter is also known as the dedicated server. In a peer-to-peer network, one console hosts a multiplayer game while other participants connect to it. In a dedicated server, the developer runs the game and all participating players connect to it.

With the developer being the server, competitive games with two or more players become more secure since it acts as a third-party who oversees the entire run of the game. Without a dedicated server, developers are vulnerable to attacks.

Bungie explains

At the face of the backlash, Bungie explains why it is ditching the old server. In lieu of dedicated servers, Bungie uses a "hybrid of client-server and peer-to-peer technology" for Destiny 2.

The game's engineering lead, Matt Segur, emphasizes that the new network is much more efficient than the old one because every activity in Destiny 2 will be hosted by one of its servers. This prevents players from experience host migration during Raid attempt or Trials match. Segur assures fans that this technology will not disappoint.

"We've invested heavily in new server infrastructure for Destiny 2, including using cloud servers for gameplay for the first time," says Segur. "We really believe this is the best model for all of Destiny 2's varied cooperative and competitive experiences."

Destiny 2 will hit PlayStation 4 and Xbox One on September 8 and no definite date yet for PC.